DIT launch new MSc in gaming with Molyneux and Connolly

Peter Molyneux, Creative Director of European studios at Microsoft Games Studios, and Peter Connolly, Executive Producer of Crackdown 2 for the Xbox 360 at Microsoft Games Studios, today launched a new MSc in Digital Games at DIT today as part of the Jameson Dublin International Film Festival (JDIFF). Molyneux and Connolly both spoke at the JDIFF 2010’s gaming forum, Controller Cinema, run in conjunction with the Schools of Computing and Media in DIT.

In response to the growing global opportunities presented by the gaming industry, Dublin Institute of Technology has launched a one-year full-time Masters Degree in Digital Games. This programme has been designed in collaboration with many of the world’s top game industry companies including Microsoft Games Studios.

Microsoft Game Studios currently employs over 1,000 people worldwide and works with a significant range of independent developers throughout Europe. Microsoft Game Studios Ireland has been responsible for the localisation of some of the world’s biggest games including Halo-3.

Molyneux, creator of popular video game titles such as Fable, Dungeon Keeper, Populous, and Black & White, spoke about Role Playing Games and their inherently cinematic nature. Connelly, an Irishman who is in charge of the development of one of Microsoft’s biggest releases for the Xbox 360 this year, talked on the confluence of gaming and film. This was followed by a panel discussion addressing RPG game development within the Irish gaming industry and was chaired by Aphra Kerr.

The games industry is one of today’s most dynamic and fast-moving creative sectors and there is high demand in the industry for experienced and skilled programmers, producers, and designers. This exciting new programme has been introduced by DIT to meet the increasing demand from the games industry for postgraduates with the highest level of skills required by the industry.

A recent report* shows that employment in this sector in Ireland has grown by 400% in the past seven years. With the success of Irish owned companies such as Havok, Demonware and Jolt Online and the increasing presence of multinational players such as Microsoft, PopCap, Gala Networks, Goa, Blizzard and Activision, the profile of the digital games industry in Ireland is growing internationally. According to Prof. Brian Norton, DIT President “DIT has been providing courses on game programming since 2006 and has a proven track record in producing graduates with the highest level of skills. DIT’s new MSc in Digital Games presents a fantastic opportunity to broaden the pool of expertise in Ireland.”

The MSc in Digital Games will address the key occupational areas identified by the Forfás report on the International Digital Media Industry. These are “design; artistic/creative; programming; management/project management and quality assurance”.

DIT’s MSc in Digital Games is aimed at individuals who wish to innovate or work in the digital game industry, anyone with a serious interest in understanding and making interesting games. It will appeal to graduates from diverse undergraduate and work experiences, including visual arts and media, and computer science. The programme has been designed to prepare graduates for a broad range of careers across the computer gaming industry including game designers, level designers, game software engineers, project managers, consultants, and games analysts.

The programme provides students with a state-of-the-art learning environment in specialised design and game programming labs. It combines the very latest technology with classes given by highly experienced lecturers, many of whom are involved with cutting-edge research in serious games, artificial intelligence, augmented reality, embodied agents and music technology ensuring that students have access to the very latest thinking, and techniques . Uniquely building on the combined expertise of DIT’s School of Media and the School of Computing, this industry-oriented programme will emphasise creativity and innovation through interdisciplinary study, cross-faculty cooperation, and constant industry input.

This full-time programme has both a technical and a creative stream and will provide modules in ludology, game design, game engine programming, animation, modding, digital audio and video, motion graphics, project management and the business of games.

For more information see www.dit.ie and www.seriousgames.ie . To see our liveblogging of the event head over to our twitter account, @shoryuken_ie.

2 Comments

  1. I don't know how it happened but when I was 11 someone got me Powermonger for my birthday and I actually really ducking enjoyed it, I remember not having a clue what was going on in it I didn't know it was a molyneux game until you tweet it yesterday. Epic instant nostalgia win.

  2. Advantageously, the submit is in actuality the sweetest on this worthy topic. I harmonise together with your conclusions and will thirstily look ahead to your forthcoming updates. Just saying thanks won’t just be sufficient, for the large readability in your writing. I will straight grab your rss feed to remain abreast of any updates. Fabulous work and much success in your corporation enterprize!

Trackbacks/Pingbacks

  1. uberVU - social comments - Social comments and analytics for this post... This post was mentioned on Twitter by shoryuken_ie: New on shoryuken - DIT launch ...

Leave a Comment

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>