Halo: Reach New gametypes announced

Bungie released some news of some brand new game types Friday, all of which will appear in the upcoming Beta for Halo:Reach

Grab Bag, Free For All, Headhunter, Stockpile and Generator Defense

The first three are all new versions of old game types, the last two are where it gets interesting.

I’ll let Bungie explain:

Stockpile is a little more complex. Two teams scrap over four neutral flags. Flags are scored by bringing them into your team’s designated territory and protecting them until the timer reaches zero. Flags are collected every sixty seconds.

If the flag is outside the zone, even if you have it in your hands, it won’t count. If you allow a player on the other team to infiltrate your territory and toss all your flags outside the clearly marked boundaries, those won’t count either.

There’s two ways to win.

Score a total of 10 Flags.
Score the most flags in the ten minutes allotted.

Sounds pretty simple, right? It’s actually really nuanced. There’s a lot of push/pull going on and a coordinated team can employ multiple strategies to keep things mixed up.

Generator Defense. Three Spartans defend three generators from an all out assault launched by three Elites.

Why only three per team? We’re testing out some pretty specific stuff on the networking side of things. In fact, the entire concept of Generator Defense was created simply to support what’s actually called Network Test 1. It’s just that Network Test 1 doesn’t sound like something anybody would really get pumped up to play, dig?

But Generator Defense? That sounds awesome! And actually, it really is. As the Elites begin to damage each generator, you’ll be notified with audio and visual cues in your HUD. If you want to prevent them from exploding, you need to get up close and activate the temporary blast shield. Each time you engage the lock down, you’ll earn thirty seconds of breathing room.

At the start of each round, you not only get to pick from a broad selection of Load Outs, you also get to choose your general spawning location. Choose wisely. As an Elite, you’ll need to destroy all three generators to win the round.

2 Comments

  1. It’s all nice and lovely but it annoys me in Halo when you play a game mode like CTF and kills don’t count :(

  2. Thats because you’re a damned fooooool!!!

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