MAG Developer Tips: The Skill Tree (Video)
Zipper interactives Jason Olander has had something of a residency on the US. playstation blog since Mag hit last month. Every week or so they release a video explaining certain elements of the game and tips to help you kick your opposing factions shins.
Below is really the only one I felt was anyway useful as the others just explain stuff that you get a full run down of in game.
Behold video and text. For more Zipper tips and video’s check out the official PS3blog
- Choose your weapon. Rather than spend precious skill points across several weapon types, pick one and spend points to continually upgrade that category’s weapon selections, attachments, and skills.
- Choose your role. Electronics warfare? Combat medic? Field engineer? Explosives expert? MAG is all about teamwork, and a balanced squad is a good squad. Decide on your “support” role immediately, and just like when specializing with a weapon, continually spend skill points to improve that skill set rather than scattering points across disciplines.
- Save your skill points. Just because you leveled up and have a shiny new skill point to spend, that doesn’t mean you have to spend it “right now.” Decide first what your next ‘must have” skill is and save up for it. That new foregrip attachment for an assault rifle or the electronic sensor jammer may be worth the wait.
- Respec early and often. Your current Respec points are shown in the “Skills” tree. When you have enough points, opting for a respec will reset all purchased skills and give you all of your earned points back to spend again; it’s basically a do-over. This is a great opportunity to hone your specialty and personal play-style to a razor’s edge.
- Be prepared for an ever-changing battlefield by “packaging” new skills and equipment together as loadouts in the Armory. Use attacker and defender skill sets as a starting point, and build from there with your specialties. Packaging up gear skills into an easily selectable loadout can make all the difference when a stealthy assault on an AA Battery is called for, or when a last stand against heavy APC’s can mean the difference between victory or defeat.
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